The last flower in WALL-E

Our family had a rare trip to an in-theater movie on Sunday, as opposed to watching one of the many movies we see at home. It was a good choice for the theater, WALL-E, with its sweeping scenes of dance in outer space and the counterpoint of its portrayal of robots with minimalist, but very believable emotions.

It’s a delightful movie for children or adults, but the adults are more likely to squirm as they see characters depicted in lounge chairs with drink holders, more similar than they might like to see to the audience sitting in now extra-wide theater seats with holders for 44-ounce cups. The story shows how a culture of excess consumption, with little regard for the environment, community, or meaningful activity, ultimately destroys a livable earth and nearly, the people themselves.

The plot hinges on the robot Wall-E’s discovery of a living plant, either the last to survive massive environmental destruction, or perhaps, the first to signal a possible recovery of the planet. He and another robot, EVE, protect the plant until it re-energizes humankind to save the planet they nearly destroyed.

It reminded me of James Thurber’s The Last Flower, a graphic novel published in November 1939, two months after World War II began. I haven’t seen the parallel mentioned elsewhere, but it seemed surprisingly close to me. In Thurber’s story, we read:

One day a girl who had never seen a flower chanced to come upon the last one in the world…The only one who paid attention to her was a young man she found wandering about. Together the young man and the girl nurtured the flower and it began to live again.

In only 48 cartoon frames, Thurber talks about wars, which never end, and the causal factors of greed, intolerance, the inability to understand others, and a fetish of violence. He also describes human and environmental destruction in both words and pictures. There is a deep pessimism in the seeming inability of people to maintain a respect for life or to find common ground, but also optimism, in the refusal of the flower to disappear entirely.

WALL-E presents a happier, less complex position. Some of the causal factors are there, but WALL-E’s world seems to have eliminated wars and racism. And although humanity has come close to a final disaster, the plant that WALL-E and EVE nurture appears to redeem it once and for all.

Thurber’s plant, unlike WALL-E’s, has a flower, which holds the promise of reproduction, as do his (non-robot) people. It is essential that the plant have a flower, which is visited by a bee, because biological reproduction in all its messiness is integral to the rebirth of Thurber’s world. WALL-E offers a vision more akin to Coca-Cola commercials about holding hands around the world. I liked WALL-E, but seeing it gave me a new appreciation for what Thurber managed to do using much simpler technology, but a deep insight into people and life.

Best stories for digital story (re-)telling

Digital storytelling can be for any kind of story, but one application I see a lot in schools is essentially responding to a story by retelling it in a digital form, often with interesting rewriting done by the students. This is carried out using software such as Comic Life or PhotoStory, or sometimes with full video. There’s often the use of clay or puppet animation.

I’ve seen all sorts of stories and media used, such as claymation in a 1st-grade class around The Little Red Hen or in a third grade around The Three Little Pigs. You can see in my blog a post about The Hundred-Mile-An-Hour Dog in a fourth grade.

A teacher asked me whether there were any best stories for this, especially in the context of introducing the technology to other teachers. Other than thinking that stories with distinctive characters and action plots lend themselves well to digital storytelling, I hesitated to recommend any particular stories. But he wanted to have some suggestions of what has worked well, or is likely to work well, in terms of engaging students and making good use of the media.

Do you have any experience with this, or suggestions about his question?

Ching-Chiu Lin, who works in this area, says:

I thought about an article in Art Education that discusses ways that illustrators tell stories in picture books, such as pace of turning the pages and arrangement of images (see below). Instead of seeking exemplary books for teachers to use, another suggestion is to think about the possibilities of transforming/applying these artistic storytelling styles into digital form.

For example, David Wiesner’s Tuesday and Flotsam (style of combination and arrangement of images) may encourage students to write their own unique stories (scripts) based on the same images they view. The use of diagonals and geometric patterns in Gerald McDermott’s Anansi The Spider may be easy for younger students to making their videos by using the collage style animation. Or students can use a story from one book and represent it by borrowing another book’s style.

This line of thinking may help teachers not only thinking about the story itself, but also ways of presentation, learning objectives, and learners’ prior knowledge.

Eubanks, P. (1999). Learning to be a connoisseur of books: Understanding picture books as an art medium. Art Education, 52(6), 38-44.

The Hundred-Mile-An-Hour Dog

The Hundred-MIle-An-Hour Dog

I recently re-visited a classroom, which is one of those that give me hope when I’m down about the challenges facing education today. It’s not that everything is perfect; that would seem so unreal as to dis- rather than en-courage. No, it was that the principal, the teacher, and the students were all engaged in learning in productive, connected ways.

The students were ten-year-old boys in a fourth class. They had read The Hundred-Mile-An-Hour Dog by Jeremy Strong. They then used storyboards, clay animation, a digital camera, and online music to create a digital story. There were six groups and each one responded to a different chapter in the book,

The novel was the overall winner of the 1997 Red House Children’s Book Award. You can get an idea of the story from Strong’s description:

Streaker is a dog that can run as fast as a whirlwind. Unfortunately she is badly trained. She doesn’t know her name and doesn’t know what ‘Stop!’ means either. She is driving everyone mad. Then Trevor takes on a bet with nasty Charlie Smugg. Trevor will train Streaker in two weeks, or he will have to bath in a tub full of muck and frogspawn. Can Trevor’s friend Tina help – or is Tina after something else quite different?

When A. and I talked with the boys we had exchanges such as:

A/C: Do you like this?
B: Yes!
A/C: Can you tell us why?
B: Because it’s fun, not work.
A/C: But aren’t you working hard?
B: Well, yes, it’s work, but it’s different.

We also heard, “it’s easier to think in groups,” “[when you have a question] you go back to the story,” and “[when we disagree] we talk it out.” The activity combined art—sketches, coloring, clay figures, collage backdrops; group work—planning, sharing work, dispute resolution; technology—audio files and editing, digital photography, photostory; as well as reading and writing.

The principal says that activities like this—it’s really a whole program—have totally changed teaching and learning in the school. It’s boosted self-esteem and helped the school re-connect with the community. She “can’t imagine the school without it.” The work develops multiple intelligences, fosters project work, leads to integrated learning, and addresses the standard curriculum goals in the process. Teachers learn from each other, and maybe from the children, too,